Shade Standard and Professional editions are also available and add many powerful professional features (LSCM UV Unwrapping, Displacement mapping, Volumetric material, Toon rendering, Physics animation or so). With its original release in 1986 in Japan, Shade is one of the oldest, most consistently used professional 3D products available today on Mac OS X and ShiChuang. Game Development Build animated, fully rigged characters then export them for use with Unity 3D and other game engines. Powerful irradiance caching tools, IES support and other lighting and rendering tools sell your designs to your client. Visualization Arch-Viz is more than modeling. Material Management Layers based material creation and management and built in UV mapping tools bring characters to life. 3D Printing 3D printing tools optimized for model creation and diagnosing mistakes in geometry for 3D printing. Compatible with FBX based animation for game development. Animation Powerful IK (Inverse Kinematics), bones, skin, motion effects and particle physics animation system makes Shade ideal for your next animation project. No arcane interfaces get in the way of your modeling. Modeling Shade 3D curved surface and polygon modeling tools that you use every day are accessible, understandable and enabling. Shade 3D brings together a complete tool suite of modeling, rendering and animation tools in one integrated solution.
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